features:
- Crowbar.
- Sniper rifle.
- Machinegun.
- Mortar. Two fire modes.
- Sonic tripmines.
- Complex, highly reactive jetpack.
- Infinite ammo for all weaponry. No weapon or ammo pickups.
- Pure deathmatch; fair gameplay, no distractions.
Intermediate experimental, eventually cut or 'hidden' features:
- Bots.
- Selectable game modes.
- Class play.
- Burst mode fire on machinegun.
- Fourth fire mode on mortar (hell, I can't even remember what it was.)
- Detpack and remote detonation functions on tripmines.
- Compatibility with TF and CS maps, including objectives play for DE and simple two-team CTF maps.
- Energy mode; automatically recharging energy level that powers all weapons and other functions.
- Simplified, less reactive, populist jetpack.
- Populist "blam!" sound for lasrifle.
- Footstep sounds.
- Jetpack pickup item. I got the message from people selecting "always spawn with jetpack" from the menu.
- Suit medic; personal health booster.
- Bugs. Ask anyone who ever played the elusive version 1.4. :p
- Loads more shit. ^_^
Final version features:
- Nanoblade melee model, courtesy of Manic's modelling sk1llz.
- New lasrifle effect and wallpunch code to alter sniper rifle.
- Lasrifle model from Manic, to fit new lasrifle.
- New machinegun model - a public domain model by Scarecrow.
- Teamplay mode option.
- Minor jetpack automation, and rather better physics.
- Night vision mode.
- Player model; a public domain model from NSi, with a few skin edits.
- Added homing anti-air Stinger missiles.
- All new HUD art.
- Super secret hidden embedded arcade game emulator!
- Five borrowed HLDM maps, by various artists. Thanks for permission, guys. :)
- Improved effects for explosions, blood, gibs, bullets, and everything. |